How to get the world location of a vertices, from a VAT animated static mesh?

Hi all,

I have a static mesh, which is animated via VAT. The static mesh is moved along a spline, all good so far.

The Problem is, when I try to get the world location of a specific vertices. I always get the origin location of the mesh, before Material world position offset is apllied.

How I can get the position in world space of a specific vertices after the world position offset?

Thanks in advance.

regards