(Yes, that is a “character capsule component” that I’m using.) I’m afraid I had no luck getting your solutions to work for me. Unless I did something wrong, adding another capsule to check for overlaps seemed to return the exact same velocity as my previous method.
Setting the actors to simulate physics messed up the character movement component, and since I’m not sure how to fix that, I was unable to properly test collisions
Thank you so much anyways! If you think I did something wrong let me know. I will be happy to answer any questions.