It’s ok to comment on old threads, that’s one of the beauties of the internet.
So what should I use instead of PlayerController if it is giving orders to many pawns, such as in an RTS situation? Not every game is one player controlling one pawn. Even if the Unreal starter projects all lean that way, I’m sure it wasn’t their intention to only support that. As far as I’m aware, PlayerController is still the class designed for that job isn’t it?