Hi SteviPevi_TheOne,
You could make a function in your blueprint and mark it as “Editor Callable” which makes it a button - so you’d set the mesh in editor, then click the button to set the bounds…
Hi SteviPevi_TheOne,
You could make a function in your blueprint and mark it as “Editor Callable” which makes it a button - so you’d set the mesh in editor, then click the button to set the bounds…