How to get the actors spawned by level sequencer?

I’d like to know this too - on the sequence player object (made by the “create level sequence player” node) there is “get bound objects” and “get bindings” but I can’t get anything useful with them. I have a recorded sequence and I need references to the components it spawns so I can get their positions (without confusing them with other components).

I feel there must be a way (maybe @Max.Chen knows), but in the mean time I think I have a fairly bad workaround that works for my case @ThiloN1987 :

Sequencer-spawned actors get given the tag “SequencerActor”. So you can “get all actors of class with tag” and find them that way. And then you have to find a way to identify whether it’s the one you’re looking for (if you have multiple sequencer things that can play in the world). In my case I tagged the components before recording the sequence with Take Recorder - when sequencer spawns it’s components, it seems to apply any tags they had when they got recorded - so I see if one of the components matches my known tag and then I know it’s the right one.

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