Hi,
You can make an Actor blueprint, add the static mesh to it and implement the following logic in its Event Graph:
Make sure that your mesh’ is facing towards ‘X’ axis of the local blueprint coordinate system. If your map is large or you have too many of these and you don’t want them to tick all the time, then you can either create a Timer and activate it whenever player enters that area (using a trigger volume and the overlap event) or start these actors with tick disabled, and activate the tick only after the player steps into the overlap box that you placed somewhere in your map.
Hope this helps