How to get static mesh name and input it into widget

The way that I am doing the line trace is similar to yours in your BP_FirstPersonCharacter, but my line trace is a function called “Trace” in an actor component called “AC_interactionTrace” Then the “AC_interactionTrace” is pulled in a function called “Setup Interaction Trace” in the “BP_ThirdPersonCharachter” which checks that the trace is a locally controlled pawn.

I think my question is, where would I setup the area to place a widget bind variable? In my Trace function in the AC_interactionTrace, the Setup Interaction Trace in the BP_ThirdPersonCharachter, or another location?

I would’ve posted more screenshots but some reason i’m limited to only one media per post.