The solution is quite simple, just a bit unintuitive.
All you have to do is cast your StaticMeshComponentReference to a StaticMeshComponent, you can safely turn the cast into a pure cast like I did by right clicking on it too.
The solution is quite simple, just a bit unintuitive.
All you have to do is cast your StaticMeshComponentReference to a StaticMeshComponent, you can safely turn the cast into a pure cast like I did by right clicking on it too.