That because you have to multiply by Delta Seconds, not divide by it. Delta Seconds is time betwen two frames, so its value is 0.01 or something like that.
Edit: note that if your actor moves not uniformly, but eases in/out, the velocity that you’ll get by multiplying distance by Delta Seconds won’t always reflect the true velocity, just average between those points. If you want to drive something else by feeding this velocity value into it, it may be not reaaly what you would expect. Can’t you move the other objects with the same Timeline?