A quick follow-up. Is there a reason why you’re using Construction Script rather than adding a widget component directly:

So what do you do in the CS? This?

Hello, i am creating a box with password on it […] When player types password, it sets isOpened bool variable to true to the whole class.
Do you store the correct answer / password in the widget or in the actor the widget is attached to? It’s unclear what happens where. What is whole class?
Essentially, we need more details to help you. Assuming I understood the setup, see if this makes sense:
- call an event dispatcher in the Password Widget once you’ve determined the password was correct:
- the Suitcase Actor who owns the Password Widget (via a component) can receive that call like so:

