It’s a job for an Event Dispatcher:
- this is a User Widget dispatching a bunch of data when its button is clicked:
- the parent with the scrollbox can catch those calls:
Any blueprint can catch that call, it’s a matter of hooking it up.
I just dont know how to actually do
something to them(like remove from
parent
Each of those widget can hold (and should!) hold a reference to its own actor. The widget can remove itself from the parent, or the container can remove it. And so can the actor that owns the widget.