sorry i guess i didnt explain it very clearly. Right now each entry in the scroll box is already a user widget (that contains text binded to a variable that i read from the inventory array) - and has a button to be selectable(that’s the only thing the button does right now - be selectable to show the right image and text description onto the parent widget(the one that holds the scrollbox/image/description). I just dont know how to actually do something to them(like remove from parent - and send events to equip or do other stuff from the selected widget) (my idea was to have also a bool if its consumable or not in each one of the inventory items in the array to make visible the equi/use buttom - that i would then use to remove that item/entry from the list and do stuff to it.