How to get rid of character in third-person template?

Hey @sjhalayka!

Here is a non-Epic affiliated tutorial for creating a pawn character that may be invaluable for learning to create simple pawn characters:

Like @jay001020 explained above, the character blueprint has non changeable features that don’t work for every use case so making a pawn is the way to go! Good luck in learning blueprints, and I hope this is (combined with the above) is the solution you need!

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Thank you so much. I look forward to learning what you’ve given me here. :slight_smile: I went hog wild on Udemy’s Christmas sale, bought like a dozen courses for 80% off!

Unfortunately, that example uses Axis Mappings right from the start – a deprecated feature. :frowning:

Hey @sjhalayka!

The fundamentals and setup are essentially the same, you just need to use the new Enhanced Input Action Mappings if you are using UE 5.1 as the old action mapping was just depreciated. Here is a non-Epic affiliated video on setting them up:

This should be what you are looking for.

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Thank you so much. I will take a peek at it tonight. I just want to say that I appreciate the help!

Hey @sjhalayka!

Checking in with you! Did one of the above solutions work for you?

@Quetzalcodename – Sorry for the late reply. I am working on another project for now. I am in the process of saving up $1500 USD for the enterprise-level support program. This will take a while. :slight_smile:

That said, I appreciate your help and your diligence. Thank you so much.