Hey TrojanVirus,
thanks for the reply and suggestions.
I need to assign a material to all selected assets in the Content Browser, so creating a custom array variable isn’t ideal, as I would have to assign each asset I want to update 1 by 1 to the array. There is a Blueprint function called GetSelectionSet, which returns an array of all selected Actors in the Editor/World Outliner, but I need to return all selected Assets from the Content Browser instead.
Any other suggestions?