1- Where should be safer to add this MyPlayerState class? or MyGameMode? or it dont matters?
2- So due it is pulling the UniqueNetID from online subsystem, does it means that if I connect/play the game using steam I will get my steam ID but if lets say I play using PS4 I get my PS Network id instead? and if so, what happen if I play LAN mode, I will start getting 256 for player A, 257 for player B etc?