Yeah thanks, but i don’t know where to start, i’m not a c++ developer.
However in the engine source i can find some calls to
ISteamUser* SteamUserPtr = SteamUser();
return SteamUserPtr && SteamUserPtr->GetSteamID();
or like in PlayerState
UniqueId.GetUniqueNetId();
But i can’t understand what i should do to go forward