What you can do is to use the 32 bit version or use the new SteamID3 version, or use the the 64 bit ID as an FString. You can convert between those versions. Exposing it as a string in blueprints should be enough for any task.
What you can do is to use the 32 bit version or use the new SteamID3 version, or use the the 64 bit ID as an FString. You can convert between those versions. Exposing it as a string in blueprints should be enough for any task.