How to get Pawn to Collide

Figured I would answer my own question for those looking for the same thing. I stuck with the single capsule as you have to create your own version of the CharacterMovementComponent that handles its own collision and certain physics. All settings inside of the CMC is something that you would have to recreate and make into your own equation to use more than one collision component. At least to the extent of my knowledge.

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