How to get notify from PlayMontageAndWait

I found the recommended way to do this, and it’s not using Montage Notifies, but instead using Gameplay Events.

There is a node “Wait Gameplay Event” that is a latent function which will wait for a specific Gameplay tag to be executed on the given actor.

What I did was create a custom Anim Notify, that takes as input a gameplay tag, and send the Gameplay Event through the montage.

Then I can simply wait for that event in my Ability, and it will work.

Below is an example in blueprints:

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