richardek, it’s easy to get this value on C++, you just have to get the animation instance for your character and there you can access MorphTargetCurves.Find(MorphName) and that’s it!
richardek, it’s easy to get this value on C++, you just have to get the animation instance for your character and there you can access MorphTargetCurves.Find(MorphName) and that’s it!