I’ve tried ten separate times trying to get my character to do what Owen is doing in Owen_ExampleBP. Thing is, when i complete everything with my mesh/skeleton and anims I get everything hooked up EXACTLY like Owen_ExampleBP, it doesn’t work. Sure idle state works but locomotion state doesn’t. Everything moves like it should (character doesn’t rotate when you press a d or s) except that it never goes from idle to actually playing the locomotion blend-space… also aimoffsets dont update char’s look pos…
I’ve even went through owen’s entire setup against mine, twice just now and there is not one single thing different at all that i can find.
There HAS to be something extra that owen is doing.
Epic you guys should really do a blog post or video tutorial about strafing and aimoffsets together. getting told to look at an example is great for simple things but advanced setups like these are really not that great.
I can set them up individually but together it seems I just have no idea.
I’ve just given up and i don’t really care about strafing with aimoffsets anymore…
I tried one more time by migrating the 3rdpersonpawnbp to my project, changed the skeleton to mine left the anim blueprint to none in the characterbp , then i re-targeted the owen anim blueprint to my skeleton and changed out the references with the animations/aimoffets in the anim blueprint’s statemachine and changed the anim blueprint in the 3rdpersonpawnbp to the re-targeted one and it now works… and i still can’t find a difference between my original tries and the re-targeted animbp