How to get level name in BP?

You will have to do this with C++ and create a custom node for now (as of UE4.6.1 there’s still no node).

To get the current level name:

GetWorld()->GetMapName()

But the level name is prefixed, depending where it runs (PIE, Window), so, in order to get the prefix:

GetWorld()->StreamingLevelsPrefix

Then you can perform a string replace removing the prefix and get the level name :slight_smile: