Hi to everyone! I have a question: Currently I am working on a Items and Inventory mechanic. I have a main parent class for all my items BP_ItemBase , which has its DT_ItemBaseInfo data table, which contains rows with different item’s types (such as weapons, ammo, consumables, armor etc.) and also each row includes data table for each of these child item classes. How to get a hold of these data tables from my main data table In native UE ? You cannot use it in dynamic way and instead of struct output you get struct output of no type until you manually determine which struct output type you want to use after. I know that there is a plugin for that kind of issue, but I am sure that that kind of task is pretty regular for gamedev so there is should be a way how you do it in Unreal that I just don’t know about. Also, if you know tutorials relative to that topic, please share. Big thanks in forward !