Hi! I found some code snippet, maybe it can help you
https://docs.unrealengine.com/en-US/…ger/index.html
FString dir = FPaths::ProjectSavedDir();
FString fileExt = TEXT("sav");
IFileManager::Get().FindFiles(SaveFileNames, *dir, *fileExt);
Hi! I found some code snippet, maybe it can help you
https://docs.unrealengine.com/en-US/…ger/index.html
FString dir = FPaths::ProjectSavedDir();
FString fileExt = TEXT("sav");
IFileManager::Get().FindFiles(SaveFileNames, *dir, *fileExt);