This is like bug No. 45 I run into in regards of destructible meshes… And I’m running out of Workarounds, time and nerves for that topic. From my observations the Debris does not move with the Parent as long as its simulating physics, however once they start sleeping they will move with the Parent. Unfortunately It doesn’t seem possible to disable sleeping or delay it within blueprints. I think exposing the ability to prevent/delay sleeping on debris is something that should be doable within 2 years from bug report?
Also please, by any chance, can you generally show some love to destructibles and other standard features for the next version(s) of unreal? I know VR or the 5th attempt of GI is more fancy, but I and most other developers I talk with are desperately looking for improvements of the more basic features that already exist. We don’t need a new GI or Destructible Solution, we just need the ones that are there to - well work… and be usable for Production.
Thank you.