How to get collision primitive name involved in collision?


Okay. I’ll try to explain it differently. The player is a car whose body is a Static Mesh. The collisions are made up of multiple primitives, each with a different name. When the car (player) drives into a wall, the OnHit event is triggered in the car (player). What I want to find out is which part of the car caused the collision.

In the example you sent, the check is done from the perspective of the wall that was hit. But what I need is to check from the player’s (car’s) side — I want to know which component of the car hit something.