How to get Collision channels working on Character BP-SK that has Physics asset set in Anim BP?

I looked, I dont? (I dont see any components panel in Anim BP.) So I cant put those nodes in Anim BP.

Yes. And it’s fine if only my Base Mesh component (main body) detects collision.
I have the other meshes as Children of the Main Body mesh. And their area doesnt change the total shape a lot, so I dont need collision on the Children meshes.

Heres what I have access to in Character BP. “Mesh” is the main body mesh (which is a child of Capsule). And Boots mesh is a child of Mesh (main body). So can you clarify your pic which nodes I should do for Mesh? Ty