How to get Collision channels working on Character BP-SK that has Physics asset set in Anim BP?

This doesnt work.
In my post above, Step 2 > I opened the Master mesh SK > set its Phat.
Then in Character BP > I had to add a node: Set All Bodies Simulate Physics - New Simulate = false (this means turn physics off right?) Because the Character BP wont let me click on Character Mesh, then manually uncheck this grayed checkmark …

So as soon as I did those 2 steps (Set Phat in SK mesh, and turn off Simulate Physics in Char BP) > and Play > my indivisible character capsule (or invisible Movement component) walks (moves my screen/camera) and separates from the visible character MESH (which is animating the run), but is stuck in place (not moving with Capsule/Movement).