Hello,
I was simply wondering, how I do something equivalent in C++ to the blueprint-function “GetClassDefaults”?
I have a variable that is a subclass of my UObject-class UPrimalItemBase, which is called “ItemClass”, that is a class-reference to the class I need access to:
UPROPERTY(BlueprintReadWrite, Category = "Inventory")
TSubclassOf<UPrimalItemBase> ItemClass;
I need this because I need to get some variables from my ItemClass. Here’s an image of the blueprint-function I need to convert to C++:
How could I do the same thing in C++? Thanks in advance, help is highly appreciated!
Stefan