How to get bounding box of Text 3D?

Hi, can I ask you please one more question?

I came across one issue with changing Text3D text. The proccess of updating the Text3D object is pretty long. And the “update bg” function doesn’t wait when the size of Text3D in I put them in one line. In other words, when I try to change text and right after that I run “update bg” function — this functions doesn’t work properly, because it launches before the moment when the Text3D object was updated. To avoid this, I have to put “update bg” function in every Tick. I think it’s not good for performance.

I’m just wondering, is there some approach to change bg size only after text was changed? Specifically in Editor Mode, because “Delay node” is not working (it seems like this).