How to get around GetOverlappingActors leaving actors in the array

Quarteroy,

If you would, go into the blueprint functions that you believe are affecting this, and do a Ctrl+A, and then Ctrl+C, that will copy all the information about the nodes onto the clipboard, at which point you can paste them into your favorite text editor, and save the file, then just upload that, which allows me to re-create all the functions you have copied, by merely copying and pasting again into the UE4 editor, it’s much more efficient for both of us, than me looking at images.

When you copy into your text editor, you get a VERY good glimpse into the internal workings of the unreal blueprint editor.

So if you would upload those text files, I would be more than happy to take a look at it with you, as I have a real interest in this.

Thank you!