How to Get an Array of Actors by Their Copies?

But what if I am to save an array of actors with a lot of variables in a save game object, and since each one of them comes with lots of variables I dont really want to save those variables values one by one but instead save all of them as actors, however the array of actors is actually pointers, then the issue is that the actors couldn`t really be properly loaded and spawned at the beginning of the game, which is proven by a little test I did. Any convenient way to fix this instead of going over all the variables of the actors?