How to get an actor tag through a blueprint interface?

This is exactly what I am looking for! Thanks a lot for sharing!

I did figure out how to get the tag but as you said, I am lazily doing it through casting.

I’ll watch your tutorial and update my BPs and BPIs.

Just to mark the solution for this post (not the best):
Where I am casting to BP_Item, I am getting the actor tag through it, and setting it as a new variable in my BP_FirstPersonCharacter to store it.