Hi theGreatDW
What’s next is how to iterate each
actor’s functions.
You need to access the objects type in order to get their functions / properties etc. Once you have all your objects, you could loop through them and compare their class and then cast to it.
The solution you are trying to implement sounds like is extremely expensive and could drastically affect performance depending on how many actors are in the level.
Perhaps you can tell us what it is exactly you are trying to achieve and we could then suggest a better workflow alternative.
Good luck
Alex