on begin overlap set movement mode to swim. that is if they are of the character class. if you want them to be able to actually move in the 3d space that is the water then you will probably need a nav solution for 3d space.
on begin overlap set movement mode to swim. that is if they are of the character class. if you want them to be able to actually move in the 3d space that is the water then you will probably need a nav solution for 3d space.