A lot easier than in Blueprints to be honest…
UActorPointer->SetActorRotation(FRotator(pitch, yaw, roll));
SetActorRotation can also use Quaternions, just use FQuat.
A lot easier than in Blueprints to be honest…
UActorPointer->SetActorRotation(FRotator(pitch, yaw, roll));
SetActorRotation can also use Quaternions, just use FQuat.