I found this thread while looking for a solution to my problem, but solved it in a different way, so I’m tossing this up here in case it helps anyone in the future.
There is a node called Get Player Camera Manager, which returns a Camera Manager reference. This allows you to get and set certain values of the Active Camera tied to the Player Index, regardless of whether or not the Active Camera is part of the player referenced.
For example; I have a camera which is in the world, and was able to get it’s location using this node. I’m sure you can use this node for much more than that though.