My solutions in BP was to get all actors of class, the camera blueprints that is, loop through them with a ForEachLoop, checking each one with isActive = true. So if i had 4 camera blueprints in a level i could locate the one that was active
My solutions in BP was to get all actors of class, the camera blueprints that is, loop through them with a ForEachLoop, checking each one with isActive = true. So if i had 4 camera blueprints in a level i could locate the one that was active