You might have to write a wrapper function yourself
// Look for the first active camera component and use that for the view
TInlineComponentArray<UCameraComponent*> Cameras;
GetComponents<UCameraComponent>(/*out*/ Cameras);
for (UCameraComponent* CameraComponent : Cameras)
{
if (CameraComponent->bIsActive)
{
CameraComponent->GetCameraView(DeltaTime, OutResult);
return;
}
}
I found this in Actor.h under CalcCamera function. You can use this help to write your wrapper function