well there’s a whole lot of stuff going on in my game but I explain some parts.
there’s an actor called item manager that’s responsible for spawning these actors into the world.
there are some actors in my level that the player will interact at some point, and when they interact the actor must destroy another specific actor that was spawned from item manager.
the way I wanted to do this is to get a reference to item manager via an object reference and then get access to those spawned actors, so each actor that was spawned must have their own object reference assigned after they are spawned.