and when they interact the actor must
destroy another specific actor that
was spawned from item manager.
How do we know which one is the another specific actor? You keep saying specific but we somehow cannot arrive at what makes it specific.
- there are 100 actors in the level, spawned dynamically by the manager, very random and we know nothing about them. I’m fine with that.
- what is the decision making process behind choosing one of them?
- are you tagging the actors?
- do they have a special variable?
- do they have a unique component?
- is there some way of assignment?
- are there any criteria?
- anything unique that separates the desired one from the rest?