Ahh okay- I see! Yeah, let me help you set that up!
Event ticks don’t really work in editor, so the best way to display this will probably be through an editor utility widget. And it looks like the provided velocity calculations don’t work outside of gameplay, so we’ll have to manually calculate it.
You might have to fix my velocity calculation here- not entirely sure I got it correct.
But this code compares the camera’s location at the last frame vs the current one, then multiplies it by 30 (assuming 30fps) to get the velocity in seconds. Instead of the “Get Actor of Class”, you can use your tag.
Let me know if that helps!


