How to get ABP_QUINN_C blueprint in my firstperson project?

Hey guys I got a free for the month asset off the marketplace a couple months back, “BookHeaderMonster”. And I am currently implementing A.I. stuff (Behavior Tree, Blackboard component) within c++. I just got finished Giving him his first task which is just finding a random location and moving to it, then waiting.
However this asset came with a few animations, but they are all animation assets instead of blueprints which makes it more time consuming to enact switching states properly. It uses the same U.E. skeleton, so I want to simply skip the unnecessary work and just use the ABP_QUINN_C blueprint that comes included with 3rd person projects.
My issue is my project is a first person project so I do not have this blueprint, and I can’t figure out where it is at to include it. Is there a way to simply add specific things from the 3rd person starting content, and if not how can I go ahead and add all of it to my project without changing anything, simply adding the stuff to my content folder and giving me access to use it?

            Thanks!

Bump? Anyone? I feel like this is an easy one.

For anyone else who runs into this problem, I finally found a video explaining how you can do this w/o starting a new project. Regardless of what your project is/what options you selected creating it, if you want to include any of the start content templates simply click “add” in the content browser-> “add feature or content pack” → then select the template you are needing assets too. This doesn’t change any of your current project settings and simply gives you the starter content for the template you choose and adds it to your content browser.

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