Hey guys I got a free for the month asset off the marketplace a couple months back, “BookHeaderMonster”. And I am currently implementing A.I. stuff (Behavior Tree, Blackboard component) within c++. I just got finished Giving him his first task which is just finding a random location and moving to it, then waiting.
However this asset came with a few animations, but they are all animation assets instead of blueprints which makes it more time consuming to enact switching states properly. It uses the same U.E. skeleton, so I want to simply skip the unnecessary work and just use the ABP_QUINN_C blueprint that comes included with 3rd person projects.
My issue is my project is a first person project so I do not have this blueprint, and I can’t figure out where it is at to include it. Is there a way to simply add specific things from the 3rd person starting content, and if not how can I go ahead and add all of it to my project without changing anything, simply adding the stuff to my content folder and giving me access to use it?
Thanks!