Thanks again! You’re right, I should use a Game Instance to do that. But I still got the same problem. Now the game instance has a list of actors. I want to set the default elements of this list. It seems that the only way to do that is using the object type otherwise I have to fill the list at “beginplay”. It looks like if I have the actors listed as objects I can’t get the data from their variables. The only solution is filling the list at runtime? Is impossible to get the variables data from an actor if is listed as an object and not instantiated?