How to get a reference to a specific pain volume using Cast to PainCausingVolume

Hey @WarbunnyOG1!

So what you’ll do is open your level blueprint, and move it out of the way, because you’re going to drag your pain volume into the level blueprint from your world outliner!

That will reference that specific actor in the level. Just take care if you delete it from the scene because the level BP won’t know what to do and pull a null reference! :slight_smile:

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