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How to get a "Press Any Key to Continue" feature in a Loading Screen from a Main Menu
Development
Programming & Scripting
UI
unreal-engine
,
question
,
Blueprint
,
loading-screen
,
playercontroller
,
Widget
,
Input
Everynone
(Everynone)
August 13, 2021, 9:53pm
4
Would Overrides help me create the
“Press Any Key” scenario I’m looking
for?
Yup.
ensure the widget can accept focus
give it keyboard focus
override and, optionally, decide which key is the widget supposed to process / consume
346257-screenshot-9.png
1640×439 114 KB
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