How to get a GameplayTag in TriggerDevice

I have a question about UEFN (Verse).

I’m working with a TriggerDevice that has a GameplayTag, and I’d like to get its GameplayTag in the event handler when a TriggerDevice is subscribed.

You can get a look at the Gameplay Tags documentation, the idea is to call the GetCreativeObjectsWithTag() function when the trigger gets activated

You might aswell call the function earlier once (at init) and store the results in an array if your items holding tags don’t change over the game