The door is a skeletal mesh with its own custom collision capsules, it’s just the blueprint actor version of the mesh refuses to inherit it’s physics assets and no I haven’t touched the characters capsule. So the player is meant to teleport to the correct position after overlapping with the trigger attached with the door, then play the animation. So far the door animation, plays but the montage that is meant to play the characters doesn’t happen. I’ll attach the code just so you can have a look at what I’m doing wrong.