How to generate hit result and use info to create widget on / off

Hi Vangald, it will be a widget on screen not world space, my initial problem I am having right now tho is I dont know how to get “cursoroverlap” to work for what ever is being targeted. I’ll give you an example… I have 10 blocks, a few of them are residential, some are office the rest are hotel. what I have done is create 3 bespoke collision names in project settings under collisions. I have assigned them to my blocks. I can defiantly get the hits I need as I have attached that straight into a log and it works great. my problem now is using that information to generate in a usable way to access the object. at the end of the day I want to display the static meshes name (we are working from REVIT and we are getting it to export the meshes by it’s area number, that way the user can just see the areas of each block just by hovering over it). I’m missing something? mmm