Ill post some pictures soon, just need to do some house work. Instead of putting into a box trigger and have my character(s) walk into the area, I would like once I select my character(s) if I right click on an object ie a rock, he would walk up to it. He would collect say 4 metal from the rock then it would destroy. For Jamendxman3 who asked what happens, depends on where I click onto the rock, sometimes he would walk near it and unable to go any further other times he would not move to it. I tried adding oncolide event to the static mesh of my rock, then it would emit a effect then be destroyed. But when my character would touch the rock it wouldn’t do anything. Sorry if my answers give some difficulty reading, Im still quite new to unreal and I have been making other projects to get the feel and how to use blueprints.